Tags & Layers¶
MAGES SDK expects that some specific tags and layers are created inside the Unity Scene in order to use them in specific gameobjects and prefabs. The tags are mostly needed for quick search in the Scene for frequently used or requested gameobjects. Specific layers are used for the physics engine to separate layers for collisions or lighting. The developers can add as many others tags or layers as needed.
Tags¶
Bonesaw
Scalpel
Drill
Pliers
Mallet
Retractor
RightHand
LeftHand
LeftPalm
RightPalm
FemoralMeasureTool
CementGun
RightHandIndex
LeftHandIndex
DrillTower
CementSpatula
Scissors
ToolAttachR
ToolAttachL
Luer
SewingScissors
Cauterizer
ActionTriggerCollider
Cautery
Material_Cloth
Material_Metal
SurgeryRoom
Material_Body_or_Plastic
Layers¶
UserHands
CameraRig
ModelSkin
ignore All
Tools
Lights
Mirror
SurgeryRoom
InternalOrgans
ToolsOFF
NoTriggerColliderLesson
Reflection1
TriggerColliderLesson
GrabbablePrefabs
AvatarLayer
Areas