class UVelocityScoringFactor

#include <VelocityScoringFactor.h>

class UVelocityScoringFactor: public UScoringFactor
{
public:
    // fields

    FVelocityScoringData Data;
    FString BlueprintPath;
    float maxVelocity;

    // methods

    virtual void BeginPlay();
    virtual void Initialize_Implementation();
    virtual void Perform_Implementation(bool bSkipped, float& result);
    virtual void Undo_Implementation();
    virtual FScoringFactorData GetReadableData_Implementation();
};

Inherited Members

public:
    // fields

    EFactorImportance SFactorImportance;

    // methods

    void Initialize();
    void Perform(bool bSkipped, float& Result);
    void Undo();
    FScoringFactorData GetReadableData();
    void LogError();
    UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics");
    UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics");
    UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics");
    UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics");
    UPROPERTY(BlueprintReadOnly, Category = "Mages|Analytics");