struct FMagesPrepareTearResult

#include <MagesTearComponent.h>

struct FMagesPrepareTearResult
{
    // fields

    FPointNormalPlane TearPlane;
    FPointNormalPlane PerpendicularPlane1;
    FPointNormalPlane PerpendicularPlane2;
    FVector I1;
    FVector I2;
    int Face_I1 = 0;
    int Face_I2 = 0;
    bool Found0 = false;
    bool Found1 = false;
};