class ABasePrototype::InstrumentTransforms

#include <BasePrototype.h>

class InstrumentTransforms
{
public:
    // classes

    class CustomTransform;

    // fields

    static CustomTransform grabbablePrefab;
    static CustomTransform finalPrefab;
    static CustomTransform removePrefab;

    // methods

    static void CopyTransformFrom(AActor* from, InheritTransformFrom to);
};