Tags & Layers

MAGES SDK expects that some specific tags and layers are created inside the Unity Scene in order to use them in specific gameobjects and prefabs. The tags are mostly needed for quick search in the Scene for frequently used or requested gameobjects. Specific layers are used for the physics engine to separate layers for collisions or lighting. The developers can add as many others tags or layers as needed.

Tags

  1. Bonesaw

  2. Scalpel

  3. Drill

  4. Pliers

  5. Mallet

  6. Retractor

  7. RightHand

  8. LeftHand

  9. LeftPalm

  10. RightPalm

  11. FemoralMeasureTool

  12. CementGun

  13. RightHandIndex

  14. LeftHandIndex

  15. DrillTower

  16. CementSpatula

  17. Scissors

  18. ToolAttachR

  19. ToolAttachL

  20. Luer

  21. SewingScissors

  22. Cauterizer

  23. ActionTriggerCollider

  24. Cautery

  25. Material_Cloth

  26. Material_Metal

  27. SurgeryRoom

  28. Material_Body_or_Plastic

Layers

  1. UserHands

  2. CameraRig

  3. ModelSkin

  4. ignore All

  5. Tools

  6. Lights

  7. Mirror

  8. SurgeryRoom

  9. InternalOrgans

  10. ToolsOFF

  11. NoTriggerColliderLesson

  12. Reflection1

  13. TriggerColliderLesson

  14. GrabbablePrefabs

  15. AvatarLayer

  16. Areas