Pump Prefab Constructor¶
The Pump Prefab Constructor component is used to perform a pump action.
Constructor Properties¶
Property  | 
Type  | 
Description  | 
|---|---|---|
Pumps To Perform  | 
Integer  | 
How many pumps to the prefab needs for completion  | 
Pump Mode  | 
PumpMode  | 
FullPump: On trigger button clicked, HalfPump: On Trigger button down  | 
Pause Animation On Perform  | 
Boolean  | 
True: The animation will lock in last frame when performed, False: The animation will return to initial position  | 
Vibration  | 
Float  | 
Adds continuous vibration when trigger button pressed  | 
Reverse Animation  | 
Boolean  | 
Plays the animation in reverse (instead of recording a new one)  | 
Play Sound  | 
Boolean  | 
Plays sound when the trigger button is pressed (Better results with short clips)  | 
Continuous  | 
Boolean  | 
For continuous interaction (time)  | 
Press Trigger  | 
Boolean  | 
For continuous interaction only. Specifies if the animation plays automatically or when trigger is pressed.  | 
Enable Range Mode  | 
Boolean  | 
Enable the functionality to perform between two values of the input percentage of the trigger  | 
Low End To Perform  | 
Float  | 
Define the low percentage that above this value will perform after remaining for stayTime seconds  | 
High End To Perform  | 
Float  | 
Define the high percentage that above this value will perform after remaining for stayTime seconds  | 
Stay Time  | 
Float  | 
Define how much time the trigger needs to stay within the low and high values to perform  | 
Right Hand Animation  | 
Animation Asset  | 
Animation to play when interacting with the right hand and pressing the trigger button  | 
Left Hand Animation  | 
Animation Asset  | 
Animation to play when interacting with the left hand and pressing the trigger button  | 
External Actor Label  | 
String  | 
The actor that contains the external skeletal mesh component. This animation will share the same progress as the action.  |