class AUserPathTracer

#include <UserPathTracer.h>

class AUserPathTracer: public AActor
{
public:
    // methods

    virtual void Tick(float DeltaTime);
    TMap<FString, FUserAction> GetUserActions();
    void NewActionStart(class ABasePrototype* ActionInstance, const FString& Name);

    void ActionFinished(
        const FString& Name,
        bool skipped,
        float score,
        TMap<int, TArray<FScoringFactorData>> ActionStats
        );
};