struct FScoringFactorData

#include <AnalyticsObjects.h>

struct FScoringFactorData
{
    // methods

    GENERATED_BODY();
    UPROPERTY(BlueprintReadWrite, Category = "Mages");
    UPROPERTY(BlueprintReadWrite, Category = "Mages");
    UPROPERTY(BlueprintReadWrite, Category = "Mages");
    UPROPERTY(BlueprintReadWrite, Category = "Mages");
    UPROPERTY(BlueprintReadWrite, Category = "Mages");
    UPROPERTY(BlueprintReadWrite, Category = "Mages");
};