class AEventManager

#include <EventManager.h>

class AEventManager: public AActor
{
public:
    // classes

    class InvokeData;

    // methods

    void Init();
    void Listening(FString eventName, FEventDelegate listener);
    void StopListeningAll(FString eventName);
    void TriggerEvent(FString eventName, float delaySec = 0.f);
};