struct FRecalculateNormalsVertexKey

Recalculation for Normals, Tangents Code Adapted from: https://gist.github.com/unitycoder/81888c54f87b56113f17a5c8eb6bb32b

struct FRecalculateNormalsVertexKey
{
    // fields

    int64 X;
    int64 Y;
    int64 Z;
    static constexpr int32 Tolerance = 100000;
    static constexpr int64 FNV32Init = 0x811c9dc5;
    static constexpr int64 FNV32Prime = 0x01000193;

    // construction

    FRecalculateNormalsVertexKey(FVector Position);
};