Game Controller¶
namespace
ovidVR::GameController
namespace
ovidVR::GameController::Network
namespace ovidVR::GameController
¶
Summary¶
enum
ControllerDOF
class
ovidVR::GameController::AudioController
Controls the sounds used for each action in the application
class
ovidVR::GameController::DeviceController
This must be overriden by each controller
class
ovidVR::GameController::OvidVRControllerClass
This class is the link between the device manager and network manager The Device manager needs to be overriden for each controller type
Members¶
enum
ControllerDOF
¶
TwoDOF
ThreeDOF
SixDOF
class ovidVR::GameController::AudioController
¶
class ovidVR::GameController::AudioController
: public MonoBehaviour
Controls the sounds used for each action in the application
Summary¶
{property}
AudioController
[Get
]
(#classovid_v_r_1_1_game_controller_1_1_audio_controller_1ae47ce91b9223f780ba2df0a15d6f1dcd)
public inline void
ResetAudio
()
Resets the audio source properties
public inline void
PlayPerform
()
Play ‘perform’ sound
public inline void
PlayError
()
Play ‘error’ sound
public inline void
PlayCriticalError
()
Play ‘critical error’ sound
public inline void
PlayUndo
()
Play ‘undo’ sound
protected inline
AudioController
()
Members¶
{property}
AudioController
Get
¶
public inline void
ResetAudio
()
¶
Resets the audio source properties
public inline void
PlayPerform
()
¶
Play ‘perform’ sound
public inline void
PlayCriticalError
()
¶
Play ‘critical error’ sound
protected inline
AudioController
()
¶
class ovidVR::GameController::DeviceController
¶
class ovidVR::GameController::DeviceController
: public MonoBehaviour
This must be overriden by each controller
Summary¶
public
ControllerDOF
DOF
Current DeviceController degrees of freedom
public inline virtual Material
GetThumpStickMaterial
(
OvidVRControllerClass.OvidVRHand
_hand)
Controller Material functions that returns the material of the “_hand” thumpstick/trackpad
public inline virtual void
SetThumpSticMaterial
(
OvidVRControllerClass.OvidVRHand
_hand,Material mat)
Sets the material of the thumpstick or trackpad
public abstract void
SetHandColor
(Color _handColor,float _flashSpeed,
OvidVRControllerClass.OvidVRHand
_hand)
Sets the Color of the desired hand
public abstract void
ResetHandsColor
()
Resets the color of both hands and stops the flashing
public abstract void
SetDefaultHandsColor
(Color _color)
Sets the default color for both hands
public abstract void
SetControllerState
(
OvidVRControllerClass.OvidVRHand
_hand,bool state)
Sets the state of the controller (enable or disabled)
public abstract void
SetLeftHandTransparency
(float _alpha)
public abstract void
SetRightHandTransparency
(float _alpha)
public abstract void
SetMenuButtonFlashing
(
OvidVRControllerClass.OvidVRHand
_hand)
public abstract void
StopMenuButtonFlashing
(
OvidVRControllerClass.OvidVRHand
_hand)
public abstract void
SetButtonFlashing
(bool _enabled,
OvidVRControllerClass.OvidVRHand
_hand,params
OvidVRControllerClass.OvidVRControllerButtons
_buttons)
Sets a flashing animation to the given buttons
public abstract void
SetHandTransparency
(float _alpha,
OvidVRControllerClass.OvidVRHand
_hand)
Sets hand transparency
public abstract bool
MovementEnabled
(
OvidVRControllerClass.OvidVRHand
_hand)
public abstract bool
IsMoving
()
public abstract bool
GetTrackPadPressed
(
OvidVRControllerClass.OvidVRHand
_hand)
Gets the trackpad/thumpstick current state
public abstract bool
GetTriggerPressed
(
OvidVRControllerClass.OvidVRHand
_hand)
Gets the trigger current state
public abstract bool
GetGripPressed
(
OvidVRControllerClass.OvidVRHand
_hand)
Gets the grip state
public inline virtual
OvidVRControllerClass.ControllerTypes
GetControllerType
()
Gets the state of the controller
public inline virtual void
SetControllerType
(
OvidVRControllerClass.ControllerTypes
_controllerTypes)
Sets the controller state
public abstract float
GetControllerGrabStrength
(
OvidVRControllerClass.OvidVRHand
_hand)
Function to get the controllers grab strength value.
public abstract string
GetHandTag
(GameObject child)
Get a string representation of the hand tag
public abstract Transform
GetHandTransform
(GameObject child)
Returns the Transform of the current controllers hand gameobject
public abstract void
ControllerHapticPulse
(
OvidVRControllerClass.OvidVRHand
_hand,float strength,float _freq,float _duration)
Creates a haptic pulse on vive controller
public abstract bool
GetIsGrabed
(
OvidVRControllerClass.OvidVRHand
_hand)
Get the state if the grip button is pressed
public abstract void
SetBothControllersConnection
(bool _bothContrConnected)
public abstract Vector2
GetThumpPosOnController
(
OvidVRControllerClass.OvidVRHand
_hand)
Returns the position of the thump
public abstract
OvidVRControllerClass.OvidVRControllerButtons
GetPressedButtons
()
Sees which buttons are pressed
Members¶
public
ControllerDOF
DOF
¶
Current DeviceController degrees of freedom
public inline virtual Material
GetThumpStickMaterial
(
OvidVRControllerClass.OvidVRHand
_hand)
¶
Controller Material functions that returns the material of the “_hand” thumpstick/trackpad
Parameters¶
hand
Returns¶
Returns the thumpstick/trackpad material
public inline virtual void
SetThumpSticMaterial
(
OvidVRControllerClass.OvidVRHand
_hand,Material mat)
¶
Sets the material of the thumpstick or trackpad
Parameters¶
_hand
Which handmat
Material to set
public abstract void
SetHandColor
(Color _handColor,float _flashSpeed,
OvidVRControllerClass.OvidVRHand
_hand)
¶
Sets the Color of the desired hand
Parameters¶
_hand
_handColor
_flashSpeed
public abstract void
ResetHandsColor
()
¶
Resets the color of both hands and stops the flashing
public abstract void
SetDefaultHandsColor
(Color _color)
¶
Sets the default color for both hands
Parameters¶
_color
public abstract void
SetControllerState
(
OvidVRControllerClass.OvidVRHand
_hand,bool state)
¶
Sets the state of the controller (enable or disabled)
Parameters¶
_hand
state
true -> enabled
public abstract void
SetLeftHandTransparency
(float _alpha)
¶
public abstract void
SetRightHandTransparency
(float _alpha)
¶
public abstract void
SetButtonFlashing
(bool _enabled,
OvidVRControllerClass.OvidVRHand
_hand,params
OvidVRControllerClass.OvidVRControllerButtons
_buttons)
¶
Sets a flashing animation to the given buttons
Parameters¶
_enabled
Enable OR disable flashing animation_hand
The hand to use_buttons
Array or list of buttons to use
public abstract void
SetHandTransparency
(float _alpha,
OvidVRControllerClass.OvidVRHand
_hand)
¶
Sets hand transparency
Parameters¶
_alpha
Transparency Value_hand
Hand: left OR right
public abstract bool
MovementEnabled
(
OvidVRControllerClass.OvidVRHand
_hand)
¶
public abstract bool
GetTrackPadPressed
(
OvidVRControllerClass.OvidVRHand
_hand)
¶
Gets the trackpad/thumpstick current state
Parameters¶
_hand
Returns¶
Returns true if the thumpstick/trackpad is pressed
public abstract bool
GetTriggerPressed
(
OvidVRControllerClass.OvidVRHand
_hand)
¶
Gets the trigger current state
Parameters¶
_hand
Returns¶
Returns trus if trigger is pressed
public abstract bool
GetGripPressed
(
OvidVRControllerClass.OvidVRHand
_hand)
¶
Gets the grip state
Parameters¶
_hand
Returns¶
Returns true if grip buttons is pressed
public inline virtual
OvidVRControllerClass.ControllerTypes
GetControllerType
()
¶
Gets the state of the controller
Returns¶
Returns true if the controller is enabled, false otherwise
public inline virtual void
SetControllerType
(
OvidVRControllerClass.ControllerTypes
_controllerTypes)
¶
Sets the controller state
Parameters¶
_controllerTypes
public abstract float
GetControllerGrabStrength
(
OvidVRControllerClass.OvidVRHand
_hand)
¶
Function to get the controllers grab strength value.
Returns -2.0f if no controller is specified
Parameters¶
hand
Can be either “left” or “right”
Returns¶
public abstract string
GetHandTag
(GameObject child)
¶
Get a string representation of the hand tag
Parameters¶
child
The child gameobject, usually the colliding object
Returns¶
Returns the Tag of the current controllers hand gameobject
Returns null if no controller is specified
public abstract Transform
GetHandTransform
(GameObject child)
¶
Returns the Transform of the current controllers hand gameobject
Parameters¶
child
The child collider of the hand
Returns¶
Returns the transform of the current hand gameobject
Returns null if no controller is specified
public abstract void
ControllerHapticPulse
(
OvidVRControllerClass.OvidVRHand
_hand,float strength,float _freq,float _duration)
¶
Creates a haptic pulse on vive controller
Parameters¶
hand
Left OR right controllerstrength
The pulse strength : [Range 0 -> 1]
public abstract bool
GetIsGrabed
(
OvidVRControllerClass.OvidVRHand
_hand)
¶
Get the state if the grip button is pressed
Parameters¶
hand
Hand to look if pressed
Returns¶
Returns true if the grip button is pressed
public abstract void
SetBothControllersConnection
(bool _bothContrConnected)
¶
public abstract Vector2
GetThumpPosOnController
(
OvidVRControllerClass.OvidVRHand
_hand)
¶
Returns the position of the thump
Parameters¶
hand
The hand that grabs an object in the scene
Returns¶
Returns an cartesian representation of the thump on the controller
public abstract
OvidVRControllerClass.OvidVRControllerButtons
GetPressedButtons
()
¶
Sees which buttons are pressed
Returns¶
Returns a list of the presseed buttons
class ovidVR::GameController::OvidVRControllerClass
¶
class ovidVR::GameController::OvidVRControllerClass
: public MonoBehaviour
This class is the link between the device manager and network manager The Device manager needs to be overriden for each controller type
Summary¶
{property} bool
IsInNetwork
{property}
ControllerDOF
DOF
Controller’s degrees of freedom, if DeviceController is null will find the first available DeviceController
{property}
OvidVRControllerClass
Get
Singleton Instance of ovidVRControllerClass.
public
ControllerTypes
controllerType
public bool
isServer
public bool
isClient
public GameObject
rightController
public GameObject
rightHand
public inline virtual GameObject
AttachToolRight
()
public inline virtual GameObject
AttachToolLeft
()
public inline virtual GameObject
AttachTool
(
OvidVRHand
_hand)
public inline virtual
ControllerTypes
GetControllerType
()
User accessible function to get the current controller type
public inline virtual void
SetControllerType
(
ControllerTypes
_controllerTypes)
public inline void
SetIsGrabed
(bool value)
public inline float
GetControllerGrabStrength
(
OvidVRHand
_hand)
Function to get the controllers grab strength value.
public inline string
GetHandTag
(GameObject child)
Returns the Tag of the current controllers hand gameobject
public inline void
ControllerHapticPulse
(
OvidVRHand
_hand,float strength)
Creates a haptic pulse on the controller
public inline bool
GetIsGrabed
(
OvidVRHand
_hand)
Returns true if the grip button is pressed
public inline void
SetBothControllersConnection
(bool _bothContrConnected)
public inline bool
GetTriggerPressed
(
OvidVRHand
_hand)
Get the status of trigger button
public inline
OvidVRControllerButtons
GetPressedButtons
()
Sees which buttons are pressed
public inline bool
GetIsSpectator
()
protected inline
OvidVRControllerClass
()
ovidVRControllerClass protected constructor
enum
ControllerTypes
enum
OvidVRHand
Members¶
{property} bool
IsInNetwork
¶
{property}
ControllerDOF
DOF
¶
Controller’s degrees of freedom, if DeviceController is null will find the first available DeviceController
{property}
OvidVRControllerClass
Get
¶
Singleton Instance of ovidVRControllerClass.
Returns¶
Returns the main controller.
public
ControllerTypes
controllerType
¶
public GameObject
rightController
¶
public inline virtual GameObject
AttachToolRight
()
¶
public inline virtual GameObject
AttachToolLeft
()
¶
public inline virtual GameObject
AttachTool
(
OvidVRHand
_hand)
¶
public inline virtual
ControllerTypes
GetControllerType
()
¶
User accessible function to get the current controller type
Returns¶
Returns the type of current controller (HTC-Vice/Oculus Rift)
public inline virtual void
SetControllerType
(
ControllerTypes
_controllerTypes)
¶
public inline void
SetIsGrabed
(bool value)
¶
public inline float
GetControllerGrabStrength
(
OvidVRHand
_hand)
¶
Function to get the controllers grab strength value.
Returns -2.0f if no controller is specified
Parameters¶
hand
Can be either left or right
Returns¶
public inline string
GetHandTag
(GameObject child)
¶
Returns the Tag of the current controllers hand gameobject
Returns null if no controller is specified
Parameters¶
child
The child gameobject, usually the colliding object
Returns¶
public inline void
ControllerHapticPulse
(
OvidVRHand
_hand,float strength)
¶
Creats a haptic pulse on the controller
Parameters¶
hand
Left or right controllerstrength
The pulse strength : [Range 0 -> 1]
public inline bool
GetIsGrabed
(
OvidVRHand
_hand)
¶
Returns true if the grip button is pressed
Parameters¶
hand
Hand to look if pressed
Returns¶
public inline void
SetBothControllersConnection
(bool _bothContrConnected)
¶
public inline bool
GetTriggerPressed
(
OvidVRHand
_hand)
¶
Get the status of trigger button
Parameters¶
_hand
In which hand
Returns¶
Returns if trigger is pressed
public inline
OvidVRControllerButtons
GetPressedButtons
()
¶
Sees which buttons are pressed
Returns¶
Returns a list of the presseed buttons
public inline bool
GetIsSpectator
()
¶
protected inline
OvidVRControllerClass
()
¶
ovidVRControllerClass protected constructor
Initializes the Singleton Instance!!!
enum
ControllerTypes
¶
HTCViveController
OculusTouchController
WindowsMixedRealityController
NoController
enum
OvidVRHand
¶
left
right
enum
OvidVRControllerButtons
¶
TriggerButton
GripButton
MenuButton
A
B
X
Y
ThumbStick
namespace ovidVR::GameController::Network
¶
Summary¶
class
ovidVR::GameController::Network::OvidVRNetworkmanager
Base class for network managment Some functions need to be overriden to add application specific functionalities
class ovidVR::GameController::Network::OvidVRNetworkmanager
¶
Base class for network managment Some functions need to be overriden to add application specific functionalities
Summary¶
public Transform
spawnPosition
public int
curPlayer
public inline virtual void
OnStartServer
()
Called when starting a network session as server
public inline virtual void
OnStartClient
()
Called when starting a network session as client
public inline bool
GetIsInNetwork
()
public inline bool
GetIsServer
()
Gets the status of the current application instance
public inline bool
GetIsClient
()
Gets the status of the current application instance
public inline void
SetIsServer
(bool value)
Sets the status of the current application instance
public inline void
SetIsClient
(bool value)
Sets the status of the current application instance
public inline bool
GetIsSpectator
()
public inline void
SetIsSpectator
(bool _isSpectator)
Members¶
public Transform
spawnPosition
¶
public inline virtual void
OnStartServer
()
¶
Called when starting a network session as server
public inline virtual void
OnStartClient
()
¶
Called when starting a network session as client
Parameters¶
client
public inline bool
GetIsInNetwork
()
¶
Returns¶
True if the local machine is in a network session.
public inline bool
GetIsServer
()
¶
Gets the status of the current application instance
Returns¶
Returns true if the application is the server
public inline bool
GetIsClient
()
¶
Gets the status of the current application instance
Returns¶
Returns true if the application is client
public inline void
SetIsServer
(bool value)
¶
Sets the status of the current application instance
public inline void
SetIsClient
(bool value)
¶
Sets the status of the current application instance