Download and Import MAGES SDK

Before you start

Latest release of UE_MAGES_SDK runs on Unreal Engine 4.26.

You will have to download the Epic Installer and then from the Unreal Engine tab install editor version 4.26.x.
x should not create conflicts with the installation of the SDK.

Warning

Make sure you install this specific version otherwise you may encounter incompatibilities between internal and 3 rd party packages.

Download MAGES SDK

Download the latest MAGES SDK Unreal plugin from the ORamaVR Portal.

../../../_images/download1.png

Import MAGES SDK

It is imperative that MAGES_SDK is installed as an engine plugin (and not as a project plugin) by copying the “MAGES_SDK” plugin folder into the “Plugins” folder inside the engine (that would typically be C:\Program Files\Epic Games\UE_4.26\Engine\Plugins)

Plugin Installation

Navigate to the engine plugin folder (that would typically be C:\Program Files\Epic Games\UE_4.26\Engine\Plugins) and copy the “MAGES_SDK” folder into it.

Package Import on Unreal Editor

Project Setup

Launch Unreal Engine 4.26, select the Games category and create a blank project.

create BP Project

As of version 0.9 beta, UE MAGES SDK utilizes all the core features required for development

From the Unreal Editor navigate to Settings on the top menu, select Plugins, search for MAGES_SDK and enable as shown in the figure below.
Package Import on Unreal Editor Package Import on Unreal Editor

Warning

There is a conflict introduced by SteamVR with the OculusVR plugin, so make sure to disable it as shown below, otherwise your project will not work.

../../../_images/disable_oculus_plugin.png

Afterwards, you will have to restart the editor.

Import Analytics and XML files

In MAGES Unreal 0.9, Analytics and SceneGraph files are stored in the Saved directory of your project. Copy over the provided “Saved” directory into your project’s root directory.

Package Import on Unreal Editor