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3.2.1

General

  • About
    • Introduction

MAGES

  • Introduction
    • Coding with/without MAGES SDK
    • References
  • (M) Multiplayer With GA Interpolation
  • (A) Analytics
  • (G) Geometric Algebra Deformable Animation, Cutting and Tearing
  • (E) Editor in VR with Action Prototypes
  • (S) Semantically Annotated Deformable, Soft and Rigid Bodies

Unity SDK

  • Getting Started
    • Step by step
      • Download and Import MAGES SDK
        • Before you start
        • Download MAGES SDK
        • Import MAGES SDK
        • Package Import
        • Import Existing MAGES Project to Different Platform
      • SampleApp
        • Loading the Scene
        • Adding VR Support
        • SDK License
        • Controls & Movement
        • Multiplayer setup with Photon
      • Download and install example projects
        • Package Import
      • Build Instructions
        • Windows
        • MacOS
        • Android
    • Supported Platforms
      • Windows
      • MacOS
      • Non-VR mode
      • VR mode (Supported Headsets)
  • Manual
    • Unity Scene
      • Scene Management
        • Managers
        • Controllers
        • Rest of Gameobjects
      • VR Camera
        • Camera as a Gameobject
        • Camera Tags & Layers
        • UserHands Gameobject
        • Desktop Camera Setup
        • Oculus Quest Camera Setup
        • Vive Focus Plus Camera Setup
      • Models
        • Static
        • Dynamic
    • Unity Project Settings
      • Tags & Layers
        • Tags
        • Layers
      • Player
        • Case of Desktop VR
        • Case of Mobile VR
    • Project File System
      • General Guideline
      • Lesson Prefabs
      • Storyboard XML files
    • Scenegraph
      • Introduction
        • Scenegraph Explained
        • The Scenegraph xml file
      • Alternative Paths
        • Generate Alternative Path XML
    • Action Prototypes
      • Introduction
        • Action Prototypes
      • Insert Action
        • Action Script Explanation
        • Adding More to it
      • Remove Action
        • Action Script Explanation
        • Adding More to it
      • Use Action
        • Action Script Explanation
        • Adding More to it
      • Tool Action
        • Action Script Explanation
      • Combined Action
        • Action Script Explanation
      • Parallel Action
        • Action Script Explanation
      • Question Action
        • Action Script Explanation
      • Animation Action
      • Non-Prototyped Actions
    • Prefab Constructors
      • Introduction
      • Generic Prefab Constructor
      • Interactable Prefab Constructor
        • Prefab Creation Requirements
      • Interactable With Parent Prefab Constructor
      • Interactable Final Placement Prefab Constructor
        • Prefab Creation Requirements
        • Prefab Lerp Placement
      • Tool Collider Prefab Constructor
        • Prefab Creation Requirements
      • Use Collider Prefab Constructor
        • Prefab Creation Requirements
      • Non Trigger Collider Prefab Constructor
        • Prefab Creation Requirements
      • Collision Hit Prefab Constructor
        • Prefab Creation Requirements
      • Remove With Tools Prefab Constructor
        • Prefab Creation Requirements
      • Question Prefab Constructor
        • Question Trigger Collider Script
    • Physics
      • OvidVR Interactable Item
      • OvidVR Enable Disable On Attach
      • Soft Bodies
        • Introduction
        • MAGES SDK & Soft bodies
        • Real time soft mesh deformations
        • Soft bodies Interaction In VR
        • How-To
    • Analytics
      • Analytics File System
        • Stored data
      • Generating Analytics
        • Visual Editor
        • Scoring factors
        • Custom Scoring Factor
    • MAGES Menu
      • Introduction
    • Configuration
      • Pre-Initiliazation
      • initializeSceneGraph()
      • Post-Initiliazation
  • Tutorials
    • Action Prototypes
      • Insert Action
        • Interactable Prefab
        • Final Prefab
        • Hologram Prefab
        • Save prefabs and final configuration
        • Action Script
        • Add the Action to Scenegraph
      • Remove Action
        • Remove object with hands
        • Action Script
        • Remove object with tools
        • Action Script
      • Use Action
        • Interactable prefab
        • Use collider
        • Hologram
        • Save prefabs and final configuration
        • Action Script
      • Tool Action
        • The tool
        • The tool collider
        • Action Script
      • Combined Action
        • Action Script
        • Combined Action explanation
      • Parallel Action
        • Action Script
        • Script explanation
        • Scenegraph configuration
        • Parallel Action explanation
    • Action Analytics
      • How to add scoring factors to your Action
      • The Analytics Editor
      • Time
      • Lerp Placement
      • Error Colliders
      • Stay Error Colliders
      • Hit Perform Colliders
      • Question
      • Velocity
      • Custom Scoring Factor
    • Mechanics
      • Xray Monitor
        • Setting the scene
        • The Xray cameras
        • Render textures
        • Post process effects
        • Results
    • Scenegraph Generation
      • Visual Scripting
        • Controls
        • Create New Scenegraph
        • Extra Functionalities
    • HandPoser
      • How to Configure Hand Poser
      • Configure Multiple Postures for an Object
    • Actions with deformable skinned meshes
      • Generate the animated 3D model
      • Import the 3D model to Unity
      • Split the animation into clips
      • Animator setup
      • Configure the CharacterController
      • Generate the Action prefabs
        • Tool Collider
        • Tool prefab
      • Implement the Action script
    • Soft Bodies
      • Exporting the model from Maya
      • Unity importing
      • Soft body setup
        • Limiting particles with bounds colliders
      • Run-time and interaction
      • General discussion
    • Unity Integration with the Cloud
      • Prerequisites
      • Product & User Creation
        • Add New Product
        • User Creation
      • MAGES SDK Sample App
        • Enable User Login Window
        • Login Flow UI
        • Client Configurations
        • User Account Manager
        • Uploading User Analytics
  • Video Tutorials
    • Getting started with MAGES
    • Implement your first Action
    • How to configure Action Analytics
    • Use Action
    • Insert Action
    • Remove Action
    • Tool Action
    • Combined Action
  • Class Reference
    • MAGES SDK
      • Action Prototypes
        • namespace ovidVR::ActionPrototypes
        • namespace ovidVR::AutomaticDestroy
        • namespace ovidVR::AutomaticDestroyFunctions
      • Game Controller
        • namespace ovidVR::GameController
        • namespace ovidVR::GameController::Network
      • Scenegraph
        • Summary
        • namespace ovidVR::sceneGraphSpace
      • Utilities
        • Summary
        • namespace ovidVR::Utilities
        • namespace ovidVR::Utilities::Keyboard
      • Utilities/Camera
        • Summary
        • namespace ovidVR::SecondVieport
        • class FPSDisplay
      • Utilities/Constructors
        • Summary
        • namespace ovidVR::Utilities::prefabSpawnManager::prefabSpawnConstructor
      • Utilities/Prefab Manager
        • Summary
        • namespace ovidVR::Utilities
        • namespace ovidVR::Utilities::prefabSpawnManager
        • namespace ovidVR::Utilities::prefabSpawnNotifier
        • class HologramPrefabBehavior
        • class PathAnimation
        • class PrefabLerpPlacement
        • class QuestionTriggerCollider
        • class ToolTriggerCollider
      • Utilities/UI
        • Summary
        • namespace ovidVR::UIManagement

Unreal SDK

  • Getting Started
    • Step by step
      • Download and Import MAGES SDK
        • Before you start
        • Download MAGES SDK
        • Import MAGES SDK
        • Plugin Installation
        • Project Setup
        • Import Analytics and XML files
      • SampleApp
        • Loading the Scene
        • SteamVR Setup
        • Collision Settings
        • Default Project Settings
        • SDK License
        • Controls & Movement
        • Multiplayer setup with Photon
      • Build Instructions
        • Packaging Settings
        • Maps & Modes Settings
        • Packaging
    • Supported Platforms
      • Windows
      • Non-VR mode
      • VR mode (Supported Headsets)
  • Manual
    • Action Prototypes
      • Introduction
        • Action Prototypes
      • Insert Action
        • Action Blueprint Explanation
        • Adding More to it
      • Remove Action
        • Action Script Explanation
        • Adding More to it
      • Use Action
        • Action Script Explanation
        • Adding More to it
      • Combined Action
        • Action Blueprint Explanation
      • Parallel Action
        • Action Blueprint Explanation
      • Question Action
        • Action Blueprint Explanation
      • Animation Action
    • Physics
      • Mages Interactable Item
    • Analytics
      • Analytics File System
        • Stored data
      • Generating Analytics
        • Visual Editor
        • Scoring factors
    • MAGES Menu
      • Introduction
    • Unreal Level
      • MAGES Objects
        • Actors
      • VR Camera
        • Camera as a Pawn
        • Desktop VR Camera
        • Oculus Quest Camera Setup
        • Vive Focus Plus Camera Setup
    • Project File System
      • General Guidelines
      • Lesson Prefabs
      • Storyboard XML Files
    • Scenegraph
      • Introduction
        • Scenegraph Explained
        • The Scenegraph xml file
      • Alternative Paths
        • Generate Alternative Path XML
    • Prefab Constructors
      • Introduction
      • Generic Prefab Constructor
      • Interactable Prefab Constructor
        • Actor Creation Requirements
      • Interactable Final Placement Prefab Constructor
        • Prefab Creation Requirements
        • Prefab Lerp Placement
      • Use Collider Prefab Constructor
        • Prefab Creation Requirements
      • Question Prefab Constructor
        • Constructor Properties
  • Tutorials
    • Action Prototypes
      • Insert Action
        • Interactable Actor
        • Final Prefab
        • Hologram Actor
        • Save prefabs and final configuration
        • Action Blueprint
        • Add the Action to Scenegraph
      • Use Action
        • Simple
        • Use With Tool
        • Use With Collision Hit
      • Remove Action
        • Interactable Item
        • Remove Object with Tools
      • Combined Action
        • Action Blueprint
        • Blueprint Walk-through
      • Parallel Action
        • Action Blueprint
        • Blueprint Walk-through
        • SceneGraph Configuration
        • Parallel Action Explanation
    • Scenegraph Generation
      • Creating a New Scenegraph
      • Generating Alternative Nodes
      • Finding Nodes by Name
    • Action Analytics
      • How to add scoring factors to your Action
      • The Analytics Editor
      • Time
      • Error Colliders
      • Question
      • Velocity
      • Custom Scoring Factor
    • Actions with deformable skinned meshes
      • Generate the animated 3D model
      • Import the 3D model to Unreal
      • Split the animation into clips
      • Character Controller Setup
      • Generate the Action actors
        • Use Collider
        • Use Interactable Actor
      • Implement the Action Blueprint
  • Video Tutorials
    • Video Tutorials
  • Class Reference
    • Class reference

Cloud Services

  • Cloud Services
    • Preliminary
    • Architectural Overview
      • User Perspective
      • Administrator Perspective
      • Supervisor Perspective
      • What about the storage?
      • Connecting the Dots
      • Further Reading
        • Login Service
        • Analytics API
        • Portal
  • Login Service
    • Introduction
    • Sample App
      • Requirements
    • Basic Configuration
      • Startup.cs
        • Constructor
        • Configure Services
        • Configure
      • MVC
        • Controller
        • Model & View
      • API Controllers
        • Compared to MVC
        • What it does
      • Database Migrations
        • Introduction
        • Add New Migration
        • Existing Data and Applying Migrations
    • Getting Ready for Development
      • 1. Local SQL Database
      • 2. App Settings
        • DB Connection String
        • Email Configuration
      • 3. (HTTPS) Self-signed Certificate
      • 4. Start the Service
    • Getting Ready for Production
      • 1. App Settings
  • Analytics API
    • Introduction
    • Purpose
    • Omitted information
    • Connecting To Identity
      • Retrieving user data
    • Azure Blob Storage
      • Storing Data in Azure Containers
      • Upload Post Request & Azure Blob System
    • SQL Database
    • Getting Ready for Development
      • 1. Local SQL Database
      • 2. Azure Storage
      • 3. App Settings
      • 4. Start the Service
    • Getting Ready for Production
      • 1. App Settings
  • Portal
    • Introduction
    • Sample App
    • Getting Ready for Development
      • 1. Angular Requirements
      • 2. Node Modules
      • 3. Environment Variables
      • 4. Run the Service
      • 5. Linting
    • Getting Ready for Production
      • 1. Environment Variables
      • 2. Compilation
      • 3. Deployment

Release Notes

  • Changelog
    • MAGES SDK 3.2.1
    • MAGES SDK 3.2.0
    • MAGES SDK 3.1.0
MAGES SDK
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  • Getting Started »
  • Unreal Level
  • Edit on GitHub

Unreal LevelΒΆ

  • MAGES Objects
  • VR Camera
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