Build Instructions

In this section we describe the process of packaging a MAGES enabled project. To produce a packaged application, you will need to:

  • Select the startup level

  • Setup the project’s packaging settings; which assets to cook

Packaging Settings

Open the Project Settings window, navigate to the Packaging section, and click at the end of the section to show advanced options.

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For the Additional Asset Directories to Cook setting, you will need to add the following directories:
  • The MAGESres plugin directory “/MAGES_SDK/Resources/MAGESres”

  • The directory where the action blueprints are stored

  • The directory where the lesson blueprints are stored

In the Project/Description section, make sure that “Start in VR” is enabled

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Maps & Modes Settings

In the Maps & Modes section, choose the application startup map through Game Default Map.

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Packaging

From the menu select “File”, choose “Package Project” and click on “Windows (64-bit)”.

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After packaging has finished, copy over the “Saved” directory from your project with the following target directory inside the packaged project’s folder:

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