Build Instructions¶
In this section we describe the process of packaging a MAGES enabled project. To produce a packaged application, you will need to:
Select the startup level
Setup the project’s packaging settings; which assets to cook
Packaging Settings¶
Open the Project Settings
window, navigate to the Packaging
section, and click at the end of the section to show advanced options.
- For the
Additional Asset Directories to Cook
setting, you will need to add the following directories: The MAGESres plugin directory “/MAGES_SDK/Resources/MAGESres”
The directory where the action blueprints are stored
The directory where the lesson blueprints are stored
In the Project/Description
section, make sure that “Start in VR” is enabled
Maps & Modes Settings¶
In the Maps & Modes
section, choose the application startup map through Game Default Map
.
Packaging¶
From the menu select “File”, choose “Package Project” and click on “Windows (64-bit)”.
After packaging has finished, copy over the “Saved” directory from your project with the following target directory inside the packaged project’s folder: