Supported Platforms¶
Windows¶
Please first make sure that you have a Windows 10 PC which is compatible with the latest VR headsets (HMDs – head mounted displays) that allow the unique feeling of “Presence” in the virtual world. These high-end VR HMDs are coupled with hand motion controllers (type of joysticks that enable unique embodied cognition with the affordances of gesture and manipulation in the virtual environment).
Windows platform fully supports both Desktop 3D as well as VR mode for the applications built with MAGES SDK.
MacOS¶
MAGES SDK is now available for MacOS. A new Unity project utilizing MAGES SDK can now be started under MacOS or even transfer your MAGES SDK project from Windows to your Mac and continue working there (as described in the step by step guide).
Note
Currently MacOS version only supports Desktop 3D as well as the experimental Point and Click mode. Currently, you will not be able to run a VR application on MacOS.
Non-VR mode¶
In case you do not own a VR headset, you can still utilize MAGES SDK in order to build applications that will run on Desktop 3D mode.
To do so, you will need to enable the Desktop 3D camera in your Unity MAGES SDK project. This can be done by navigating to MAGES menu (located in Unity’s menu bar) and selecting Third Party SDK Manager –> Initialized Prefabs –> Desktop3D.
VR mode (Supported Headsets)¶
On Windows platform, MAGES SDK supports VR as well. A large number of headsets is supported through the SteamVR SDK. Once installed in your project (through MAGES menu) you can enable the Desktop VR camera for your Unity scene navigating to MAGES menu as depicted below:
This camera represents a large number of Desktop VR headsets. The VR headsets supported by MAGES SDK are listed below:
Headset |
PC Minimum Requirements |
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Windows Mixed Reality |
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Oculus Rift |
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Oculus Rift S |
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HTC Vive |
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For the case of the Android platform, the following headsets are supported:
Headset |
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Oculus Quest can be used also as desktop VR Headset with the use of Oculus Link |
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