Use Collider Prefab Constructor¶
The idea behind this prefab is similar to the one explained in the 5.5. This script should be attached to prefabs that contain by themselves a collider that when triggered with specific gameobjects it triggers the Event Manager for the Action completion.
The difference here is that the gameobjects for the collision are type-unrestricted. Anything can be inserted for the collision acceptance.
Variable Name |
Type |
Description |
---|---|---|
Stay Time |
float |
Set the time needed for the collider to register a successful collision. |
Prefabs Used |
List of gameobjects |
Insert any gameobject that the collider will await collision with. |
Prefab Creation Requirements¶
Rigidbody
Trigger Collider