The Tear operator splits the mesh in a manner similar to how a scalpel would work in the real world.
In the deformable mesh’s blueprint, add the
Mages Tear component under the deformation component to enable tearing on the mesh:
The “Alpha” property designates by how much the section will “open up”
Mages Tear component exposes a single method to blueprints, named “Tear”. This takes in four location parameters, which specify a plane (the Tear plane), which is used to apply the tear operation. Inside the
BP_CTDScalpel tool, we use four scene components to determine the tear plane:
And this is how they look inside the tool’s viewport: