class URemoveWithToolConstructor¶
#include <RemoveAction.h> class URemoveWithToolConstructor: public UActorComponent { public: // methods virtual void BeginPlay(); void Construct(); void BeginOverlap( UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult ); void EndOverlap( UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex ); };