class URemoveWithToolConstructor

#include <RemoveAction.h>

class URemoveWithToolConstructor: public UActorComponent
{
public:
    // methods

    virtual void BeginPlay();
    void Construct();

    void BeginOverlap(
        UPrimitiveComponent* OverlappedComp,
        AActor* OtherActor,
        UPrimitiveComponent* OtherComp,
        int32 OtherBodyIndex,
        bool bFromSweep,
        const FHitResult& SweepResult
        );

    void EndOverlap(
        UPrimitiveComponent* OverlappedComp,
        AActor* OtherActor,
        UPrimitiveComponent* OtherComp,
        int32 OtherBodyIndex
        );
};