class LoadBalancingListener
#include <LoadBalancingListener.h>
class LoadBalancingListener: public Listener
{
public:
// construction
LoadBalancingListener(BaseView* pView, UMagesNetwork* Network);
// methods
void setLBC(ExitGames::LoadBalancing::Client* pLbc);
ExitGames::LoadBalancing::Client* getLBC();
void connect(const ExitGames::Common::JString& userName);
void setUseGroups(bool value);
bool getUseGroups(void);
void updateGroups(void);
void setSendGroup(nByte value);
void service(void);
void createRoom(void);
void setAutomove(bool a);
bool getAutomove(void);
void changeRandomColor(void);
void nextGridSize(void);
bool setLocalPlayerPos(int x, int y);
void moveLocalPlayer(void);
};