class LoadBalancingListener

#include <LoadBalancingListener.h>

class LoadBalancingListener: public Listener
{
public:
    // construction

    LoadBalancingListener(BaseView* pView, UMagesNetwork* Network);

    // methods

    void setLBC(ExitGames::LoadBalancing::Client* pLbc);
    ExitGames::LoadBalancing::Client* getLBC();
    void connect(const ExitGames::Common::JString& userName);
    void setUseGroups(bool value);
    bool getUseGroups(void);
    void updateGroups(void);
    void setSendGroup(nByte value);
    void service(void);
    void createRoom(void);
    void setAutomove(bool a);
    bool getAutomove(void);
    void changeRandomColor(void);
    void nextGridSize(void);
    bool setLocalPlayerPos(int x, int y);
    void moveLocalPlayer(void);
};