class UMagesDevice
#include <MagesDevice.h>
class UMagesDevice: public UActorComponent
{
public:
// fields
bool IsCurrentlyTracked;
// methods
virtual void TickComponent(
float DeltaTime,
ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction
);
virtual void Initialize(UMagesHand* hand);
virtual TArray<UShapeComponent> SetupDefaultPhysicalColliders(FTransform ModelParent);
virtual bool ReadyToInitialize();
virtual TArray<UShapeComponent*> SetupDefaultColliders();
virtual FString GetDeviceName();
virtual void TriggerHapticPulse(
uint8 durationMicroSec,
EMagesButtons Button = Touchpad
);
virtual AActor* SetupDefaultRenderModel();
virtual float GetAxis1D(EMagesButtons button);
virtual FVector2D GetAxis2D(EMagesButtons button);
virtual bool GetPressDown(EMagesButtons button);
virtual bool GetPressUp(EMagesButtons button);
virtual bool GetPress(EMagesButtons button);
virtual bool GetTouchDown(EMagesButtons button);
virtual bool GetTouchUp(EMagesButtons button);
virtual bool GetTouch(EMagesButtons button);
virtual bool GetNearTouchDown(EMagesButtons button);
virtual bool GetNearTouchUp(EMagesButtons button);
virtual bool GetNearTouch(EMagesButtons button);
};