Actor Spawn Notifier

This component adds a flashing effect to any mesh components inside an actor, for a set time. It is primarily used to notify the user about a newly spawned object that they can grab.


Notice that the object is flashing. This is the Actor Spawn Notifier changing the object’s emission property dynamically. After a predetermined amount of time, this component will be destroyed.

This component is automatically added to any spawned actor that has an Interactable Prefab Constructor component, so you do not need to add it manually in most cases.