class UAssetsImporter
#include <AssetsImporter.h>
class UAssetsImporter: public UGameInstanceSubsystem
{
public:
// methods
virtual void Initialize(FSubsystemCollectionBase& Collection);
AActor* Spawn(
TSubclassOf<AActor> Class,
AActor* AttachActor,
USceneComponent* AttachParent,
FName SocketName = NAME_None
);
void InitActor(
AActor* Instance,
UClass* Class,
USceneComponent* Parent,
FName SocketName,
bool IsReplicated,
bool IsLocalCreator
);
UBlueprintGeneratedClass* GetBlueprintClassAtPath(FString Path);
static TArray<FSoftObjectPath> LoadLessonBlueprints(const FString& Path);
};