VR Camera¶
Camera as a Pawn¶
The VR Camera is an implementation of SteamVR’s camera and assets from the MAGES SDK. It contains a connection to a generic set of hands created from ORamaVR (Hand Models) in order to be the same for any type of commercial HMD used.
Desktop VR Camera¶
- Camera Rig Input Controller
Our VR Camera Rig derives from the Camera Rig Input Controller class, which contains all code for the camera movement (x-z translation, rotation, height) using the controllers.
- Hand Controllers
The actors HandControllerLeft and HandControllerRight serve as mediators between the real VR controllers and the virtual hands. They contain:
a motion controller which captures the movement of the real VR controllers and apply the necessary translation to the virtual hands.
a physical constraint binding the user controllers with the virtual hands.
a widget interaction controller which is used for interacting with MAGES UIs.
- Hand Models
The models HandModelLeft and HandModelRight contain the skeletal meshes of the VR Hands .
- Main Camera
- Under the Camera Rig Blueprint there are the following components:
VR Camera: The player’s main camera component.
Avatar: A skeletal mesh component containing the user’s avatar.
Oculus Quest Camera Setup¶
Note
Currently, under development.
Vive Focus Plus Camera Setup¶
Note
Currently, under development.