class UVelocityScoringFactor¶
#include <VelocityScoringFactor.h> class UVelocityScoringFactor: public UScoringFactor { public: // fields FVelocityScoringData Data; FString BlueprintPath; float maxVelocity; // methods virtual void BeginPlay(); virtual void Initialize_Implementation(); virtual void Perform_Implementation(bool bSkipped, float& result); virtual void Undo_Implementation(); virtual FScoringFactorData GetReadableData_Implementation(); };
Inherited Members¶
public: // fields EFactorImportance SFactorImportance; // methods void Initialize(); void Perform(bool bSkipped, float& Result); void Undo(); FScoringFactorData GetReadableData(); void LogError(); UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics"); UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics"); UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics"); UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics"); UPROPERTY(BlueprintReadOnly, Category = "Mages|Analytics");