struct FAnimationGroup¶
#include <AnimationAction.h> struct FAnimationGroup { // fields FSpawnActorDesc GrabbableActor; TEnumAsByte<InheritTransformFrom> InheritGrabbable; };
#include <AnimationAction.h> struct FAnimationGroup { // fields FSpawnActorDesc GrabbableActor; TEnumAsByte<InheritTransformFrom> InheritGrabbable; };