class RigidBodyMoveDualQuat
#include <RigidBodyMoveDualQuat.h>
class RigidBodyMoveDualQuat: private RigidBodyAnimationBase
{
public:
// fields
USceneComponent* Target;
bool bForceStart;
// construction
RigidBodyMoveDualQuat(
USceneComponent* Target,
USceneComponent* CurrentComponent,
float Speed,
bool ForceStart = true
);
// methods
USceneComponent* GetTransformObj() const;
void SetTransformObj(USceneComponent* InTransformObj);
float GetSpeed();
void SetSpeed(float InSpeed);
virtual bool IsFinished();
virtual void Start();
virtual void Stop();
virtual void UpdateRigidBodyAnimation();
};