class UMagesAudioSubsystem¶
Overview¶
#include <MagesAudioSubsystem.h> class UMagesAudioSubsystem: public UGameInstanceSubsystem { public: // fields class AAmbientSound* AmbientSoundActor; class UAudioComponent* AudioClipComponent; // methods virtual void Initialize(FSubsystemCollectionBase& Collection); void PlayAmbient(const EAmbientAudioType Type); void StopAmbient(); void PlayClip(const EAudioClipType Type); void PlayClipOnComponent( const EAudioClipType Type, UAudioComponent* AudioComponent ); };
Detailed Documentation¶
Methods¶
void PlayClipOnComponent( const EAudioClipType Type, UAudioComponent* AudioComponent )
Play Audio clip on the provided component