class UAvoidObjectFactor¶
#include <AvoidObjectFactor.h> class UAvoidObjectFactor: public UScoringFactor { public: // fields FAnalyticsErrorData ErrorData; ECollisionType TypeCollision; bool ErrorWithTime; float ErrorTimer; // methods float GetTimer() const; void SetTimer(float Timer); void ResetTimer(); void AddInteractableEvents(AActor* actor, UErrorCollision* ErrorCollision); void OnInteract(UErrorCollision* scriptEC); };
Inherited Members¶
public: // fields EFactorImportance SFactorImportance; // methods void Initialize(); void Perform(bool bSkipped, float& Result); void Undo(); FScoringFactorData GetReadableData(); void LogError(); UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics"); UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics"); UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics"); UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics"); UPROPERTY(BlueprintReadOnly, Category = "Mages|Analytics");