class AUserPathTracer¶
#include <UserPathTracer.h> class AUserPathTracer: public AActor { public: // methods virtual void Tick(float DeltaTime); TMap<FString, FUserAction> GetUserActions(); void NewActionStart(class ABasePrototype* ActionInstance, const FString& Name); void ActionFinished( const FString& Name, bool skipped, float score, TMap<int, TArray<FScoringFactorData>> ActionStats ); };