class AProceduralActorComponent

#include <ProceduralActorComponent.h>

class AProceduralActorComponent: public AActor
{
public:
    // fields

    UStaticMeshComponent* StaticMeshActor = nullptr;
    UProceduralMeshComponent* ProceduralMeshActor = nullptr;

    // methods

    virtual void Tick(float DeltaTime);
};