class RigidBodyAnimationBase¶
#include <RigidBodyAnimationBase.h> class RigidBodyAnimationBase { public: // fields USceneComponent* TransformObj; float Speed; UWorld* World; // methods virtual void UpdateRigidBodyAnimation() = 0; virtual void Stop() = 0; virtual void Start() = 0; virtual bool IsFinished() = 0; }; // direct descendants class RigidBodyMoveAndRotateDualQuat; class RigidBodyMoveDualQuat;