class UScoringFactor
#include <ScoringFactor.h>
class UScoringFactor: public UActorComponent
{
public:
// fields
EFactorImportance SFactorImportance;
// methods
void Initialize();
void Perform(bool bSkipped, float& Result);
void Undo();
FScoringFactorData GetReadableData();
void LogError();
UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics");
UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics");
UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics");
UPROPERTY(BlueprintReadWrite, Category = "Mages|Analytics");
UPROPERTY(BlueprintReadOnly, Category = "Mages|Analytics");
};
// direct descendants
class UAvoidObjectFactor;
class UCountDownFactor;
class UQuestionScoringFactor;
class UVelocityScoringFactor;