class UToolNetSync¶
Overview¶
#include <ToolNetSync.h> class UToolNetSync: public UActorComponent { public: // fields bool Activated; bool IsToolActive = false; float LastSentTime = -100.0f; float LastSentDeactiveTime = -100.0f; AActor* Tool; UGestureHands* GetstureHands; // methods void ActivateTool(int ViewID); void DeActivateTool(int ViewID); virtual void BeginPlay(); void ChangeActive(bool Value); void ChangeActiveTool(bool Value, int ViewID); };