class AActorNode

#include <ActorNode.h>

class AActorNode: public AActor
{
public:
    // methods

    void AddChild(AActor* Child);
    int GetChildIndex(AActor* Child);
    int GetChildCount();
    AActor* GetChild(int I);
    bool Remove(int Index);
    bool SetNodeIndex(int NodeIndex, int TargetIndex);
};