Drill

The Drill operator can be used to create cylindrical wholes inside a deformable mesh object.

Set up

In the deformable mesh’s blueprint, add the Mages Drill component under the deformation component to enable drilling on the mesh:

../../../_images/drill00.png

Performing Drill

The drill component exposes once function, named “Drill”, which takes in 3 parameters that define a cylinder in world space:

../../../_images/drill01.png
  • Line Start: The start location of the cylinder; this would be the drill’s base

  • Line End: The end location of the cylinder; this would be the tip of the drill

  • Radius: The radius of the drilling cylinder

These can be defined and extracted from the tool blueprint that may be used (see BP_CTDDrill):

../../../_images/drill02.png