struct FScoringFactorData¶
#include <AnalyticsObjects.h> struct FScoringFactorData { // methods GENERATED_BODY(); UPROPERTY(BlueprintReadWrite, Category = "Mages"); UPROPERTY(BlueprintReadWrite, Category = "Mages"); UPROPERTY(BlueprintReadWrite, Category = "Mages"); UPROPERTY(BlueprintReadWrite, Category = "Mages"); UPROPERTY(BlueprintReadWrite, Category = "Mages"); UPROPERTY(BlueprintReadWrite, Category = "Mages"); };