class FReplicaCache¶
Local cache of all actors spawned and replicated. Creator actors are responsible for replicated their actors on newly joined players
#include <ReplicaCache.h> class FReplicaCache { public: // methods void AddEntry(class AActor* Instance, FString BlueprintPath, int ViewID); void RemoveEntry(int ViewID); void SendEntries(int TargetActorNumber, class LoadBalancingListener* Listener); };