class FReplicaCache

Local cache of all actors spawned and replicated. Creator actors are responsible for replicated their actors on newly joined players

#include <ReplicaCache.h>

class FReplicaCache
{
public:
    // methods

    void AddEntry(class AActor* Instance, FString BlueprintPath, int ViewID);
    void RemoveEntry(int ViewID);
    void SendEntries(int TargetActorNumber, class LoadBalancingListener* Listener);
};