class AUINotification¶
Overview¶
#include <UINotification.h> class AUINotification: public AActor { public: // fields bool isActive; bool isDynamic; float CurrentLifetime; bool IsLifetimeApplied; float notificationLifetime = 8.0f; float CurrentFadeoutTime; bool IsDead; float timerCheck; float intervalDuration; float timerLerp = 0.f; float lerpDuration = 2.0f; float DistanceTheshold = 26.f; bool IsRelocating; FVector uiCurrPos; FVector headCurrPos; FQuat uiCurrRot; FQuat headCurrRot; EUIType UIType; // methods virtual void Tick(float DeltaTime); virtual void EndPlay(const EEndPlayReason::Type EndPlayReason); UFUNCTION() const; UFUNCTION(); UFUNCTION(); void SetType(EUIType Type); UFUNCTION(); UPROPERTY(); };