class AUINotification

Overview

#include <UINotification.h>

class AUINotification: public AActor
{
public:
    // fields

    bool isActive;
    bool isDynamic;
    float CurrentLifetime;
    bool IsLifetimeApplied;
    float notificationLifetime = 8.0f;
    float CurrentFadeoutTime;
    bool IsDead;
    float timerCheck;
    float intervalDuration;
    float timerLerp = 0.f;
    float lerpDuration = 2.0f;
    float DistanceTheshold = 26.f;
    bool IsRelocating;
    FVector uiCurrPos;
    FVector headCurrPos;
    FQuat uiCurrRot;
    FQuat headCurrRot;
    EUIType UIType;

    // methods

    virtual void Tick(float DeltaTime);
    virtual void EndPlay(const EEndPlayReason::Type EndPlayReason);
    UFUNCTION() const;
    UFUNCTION();
    UFUNCTION();
    void SetType(EUIType Type);
    UFUNCTION();
    UPROPERTY();
};

Detailed Documentation

Fields

float DistanceTheshold = 26.f

Minimum distance between UI location and head location until FollowUser applies