struct FRecalculateNormalsVertexKey¶
Recalculation for Normals, Tangents Code Adapted from: https://gist.github.com/unitycoder/81888c54f87b56113f17a5c8eb6bb32b
struct FRecalculateNormalsVertexKey { // fields int64 X; int64 Y; int64 Z; static constexpr int32 Tolerance = 100000; static constexpr int64 FNV32Init = 0x811c9dc5; static constexpr int64 FNV32Prime = 0x01000193; // construction FRecalculateNormalsVertexKey(FVector Position); };