class FMagesActionNode¶
Overview¶
#include <MagesLiveScenegraphSubsystem.h> class FMagesActionNode: public FPendingLatentAction { public: // fields bool IsCompleted; int32 OutputLink; FWeakObjectPtr CallbackTarget; FName ExecutionFunction; ABasePrototype* Action; FString ActionName; class UMagesLiveScenegraphSubsystem* ScenegraphSubsystem; UMagesAnalyticsAsset* Analytics; int32 ActionId; bool WasRecentlyTriggered; // construction FMagesActionNode( const FLatentActionInfo& LatentInfo, ABasePrototype* Action, FString ActionName, class UMagesLiveScenegraphSubsystem* ScenegraphSubsystem, UMagesAnalyticsAsset* Analytics, int32 ActionId ); // methods virtual void UpdateOperation(FLatentResponse& Response); };