class UMagesButtonInput¶
#include <MagesButtonInput.h> class UMagesButtonInput: public UObject { public: // methods bool GetPressDown(); bool GetIsPressed(); bool GetPressUp(); bool GetTouchDown(); bool GetTouchUp(); bool GetIsTouched(); bool GetNearTouchDown(); bool GetNearTouchUp(); bool GetIsNearTouched(); FVector2D Axis(); float SingleAxis(); void FrameReset(UMagesDevice* inputDevice, EMagesButtons Button); };