class UMagesButtonInput

#include <MagesButtonInput.h>

class UMagesButtonInput: public UObject
{
public:
    // methods

    bool GetPressDown();
    bool GetIsPressed();
    bool GetPressUp();
    bool GetTouchDown();
    bool GetTouchUp();
    bool GetIsTouched();
    bool GetNearTouchDown();
    bool GetNearTouchUp();
    bool GetIsNearTouched();
    FVector2D Axis();
    float SingleAxis();
    void FrameReset(UMagesDevice* inputDevice, EMagesButtons Button);
};